youngdesign.studio

KrispyKreme ‘Doughnut Drop’

A playful XR minigame inviting people to catch, collect, and share doughnuts

This mobile-first experience was created for the launch of Krispy Kreme’s first store in Ireland, combining simple catch mechanics with a real-world reward.

Difficulty was carefully calibrated to be fun and fast, supporting repeat play and social circulation.

Client

KrispyKreme

Type

XR minigame

Role

Head of Design & UX

Agency

Eyekandy XR studio

With a simple user flow, clean UI, and in-game tooltips, high learnability ensured players of all abilities could participate.

High-fidelity mockups were generated to enable rapid client buy-in at the ideation stage.

Careful use of campaign guidelines led to a smooth sign-off process with zero post-production amends.

©youngdesign.studio 2026

KrispyKreme ‘Doughnut Drop’

A playful XR minigame inviting people to catch, collect, and share doughnuts

This mobile-first experience was created for the launch of Krispy Kreme’s first store in Ireland, combining simple catch mechanics with a real-world reward.

Difficulty was carefully calibrated to be fun and fast, supporting repeat play and social circulation.

Client

KrispyKreme

Type

XR minigame

Role

Head of Design & UX

Agency

Eyekandy XR studio

With a simple user flow, clean UI, and in-game tooltips, high learnability ensured players of all abilities could participate.

High-fidelity mockups were generated to enable rapid client buy-in at the ideation stage.

Careful use of campaign guidelines led to a smooth sign-off process with zero post-production amends.

©youngdesign.studio 2026

KrispyKreme ‘Doughnut Drop’

A playful XR minigame inviting people to catch, collect, and share doughnuts

This mobile-first experience was created for the launch of Krispy Kreme’s first store in Ireland, combining simple catch mechanics with a real-world reward.

Difficulty was carefully calibrated to be fun and fast, supporting repeat play and social circulation.

Client

KrispyKreme

Type

XR minigame

Role

Head of Design & UX

Agency

Eyekandy XR studio

With a simple user flow, clean UI, and in-game tooltips, high learnability ensured players of all abilities could participate.

High-fidelity mockups were generated to enable rapid client buy-in at the ideation stage.

Careful use of campaign guidelines led to a smooth sign-off process with zero post-production amends.

©youngdesign.studio 2026